

For a downloadable title that’s significantly more than just an expansion (and doesn’t require Far Cry 3 to play) this is a lot of content and a wonderful idea, well presented. It ditches a lot of the learning curve from Far Cry 3 and strips out some of the systems but, in the end, that doesn’t really matter.
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That’s indicative of its attitude to the way the main mission path plays out, too. Far Cry 3 perhaps went a little slowly with its learning curve but Blood Dragon swings the other way and throws you in at the deep end a little too soon. On the one hand, it’s nice to have guns but on the other hand, you’re expected to be capable with them all from the start. The fact that it drops a healthy amount of weaponry on your lap right from the start is a double edged sword. Unfortunately, the same attention to detail has not been applied to the game’s pacing. The whole thing is considerably darker than Far Cry 3’s tropical paradise. There’s a loving amount of attention to detail in how the game is presented. The cutscenes are jerkily animated in a pseudo-8-bit style, delivered via little screen-shaped boxes because of their low resolution. Blood Dragon’s 4:3 ratio loading screens offer “tracking” bars and simulated analogue noise on the video signal, just like an old VHS might. A kind of 1980s view of what the not-too-distant future might be like (the game is set in 2007) offers the chance to really have some fun with the presentation and dialogue.

It’s quite clear that Blood Dragon was designed by a team that loves the era it’s portraying. You can also distract patrolling enemies in the same way as you did in Far Cry 3 but it’s not rocks you toss here, it’s D20 dice or “nerdrocks” as the game calls them. You can even throw hearts to tempt a nearby dragon into large groups of enemies and then stand back and wait for him to finish them off for you, clearing your path. The Blood Dragons will have difficulty spotting you if you’re crouched and are easily distracted by throwing cyber hearts, which is what you will pilfer from defeated enemies (spare ammo is picked up by running over, hearts by holding a face button). They also take some killing, so stealth is usually the most advisable tactic, but they can be used as a tool for taking over outposts if you disable the shields of an encampment and tempt them towards it. Blood Dragons glow with a traffic light system to show how aware of a threat they are – green if you’re safe, amber if they’re curious and red if they’re about to shoot lasers from their eyes. The game takes its name from a huge new animal presence, which is also a key plot point (no spoilers here). When the Blood Dragons glow red, it’s time to get out of there.
